Jane Austen's Matchmaker Chapter Two Box

A lively social card game for crafty cupids, featuring characters from all six Jane Austen novels.

Some want to fall hopelessly in love, others are just looking for wealth and status. All of them need your help to find their perfect partner. Play host at prestigious locations and enlist the help of powerful patrons to become society’s ultimate matchmaker.

Outmatch your friends and family in Jane Austen's world of romance and intrigue!

Your goal is to gain the most Prestige by making advantageous matches, impressing influential patrons and playing host at prestigious locations.

Playing Jane Austen's Matchmaker Card Game

There are three types of card: Ladies, Gentlemen and Influence.

Hover over the cards to discover more
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Traits are the qualities that matter most in polite society.

Each Lady and Gentleman has four Traits on the corners of their cards, graded from 1 (worst) to 5 (best).

Jane Austen's Matchmaker Chapter Two Symbol

Charm

Charm reflects how witty, attractive and generally fun at parties the character is.

Jane Austen's Matchmaker Chapter Two Symbol

Rank

Rank is the character’s social standing and their own sense of self-importance.

Jane Austen's Matchmaker Chapter Two Symbol

Fortune

Fortune might not be able to buy you love, but it can make you a desirable match.

Jane Austen's Matchmaker Chapter Two Symbol

Virtue

Virtue is kindness, courage and all things nice. 

Influence Cards

You draw an Influence card whenever you make a successful match (you accepted a proposal or your proposal was accepted). You also earn an Influence card whenever you decline a proposal

There are two types of Influence card: Host and Approval.

Host Cards

A Host card lets you exchange a character from your Society with a character from another player’s Society. 

Both players gain Prestige from the exchange as shown on the card.

You can play a Host card on your turn instead of proposing a match.

Property cards from Jane Austen's Matchmaker Chapter Two
Property cards from Jane Austen's Matchmaker Chapter Two
Patron cards from Jane Austen's Matchmaker Chapter Two

Approval Cards

Influential patrons will be happy to give their opinion of your matchmaking. They reward you with Prestige depending on which Trait they prefer.

You can play an Approval card when you accept a proposal or your proposal is accepted.

Patron cards from Jane Austen's Matchmaker Chapter Two

Proposing a Match

Choose a character in your Society and a character in another player’s Society who you think would make a suitable match. You cannot propose a match between two characters who share the same surname.

The other player must now decide whether to accept or decline your proposal. They must give you a definite ‘yes’ or ‘no’ before you proceed.

If the match is accepted...

The player who proposed the match follows these steps:

1. Roll a dice.

2. If you rolled a [?] change the dice to your character’s Preference (the symbol beneath their portrait).

3. Take Prestige equal to the other character’s score in the Trait rolled.

4. If you have any Approval cards in your hand, you may discard one now to gain additional Prestige. 

5. Put your character’s card on the discard pile.

6. Draw an Influence card into your hand.

The other player then follows the same steps (1– 6)

Cards from Jane Austen's Matchmaker Chapter Two

Example: Willoughby’s player rolls Virtue and claims 2 Prestige for Mary Crawford’s Virtue. Mary’s player rolls [?] and changes the dice to her Preference (Charm) and so claims 5 Prestige for Willoughby’s Charm.

Cards from Jane Austen's Matchmaker Chapter Two

If the match is declined...

Both players must:

1. Roll a dice.

2. If you rolled a [?] change the dice to your character’s Preference.

3. Lose Prestige equal to the other character’s score in the Trait you rolled.

4. Both characters remain in their respective players’ Societies.

The player who declined draws an Influence card.

You cannot lose more Prestige than you have, but must pay what you can.

However, if you have no Prestige when you receive a proposal, you must accept it.

The game ends immediately when someone takes the last Prestige token or draws the last card from one of the three piles. After subtracting any Virtue from any characters remaining in your Society, whoever has accumulated the most Prestige is the winner!

Will you become polite society's greatest Matchmaker?

Buy Jane Austen's Matchmaker: Chapter Two

  • 88 Beautifully illustrated cards
  • Matchmaker dice
  • 54 Card tokens
  • Full colour rulebook
  • 20-45 minutes game time
  • 2 to 4 players, age 14+ years

£14.99

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