The Realm is in chaos!
Our Queen is furious!
Will you take the blame?
Each player starts as one of six Roles, each of which comes with a specialisation and is represented with a card. Your Role can be swapped during the game ‐ so don’t get too attached to it!
There are 42 Issues cards, marked with one or two Emblems. An Issue with an Emblem that matches your current Role is your Responsibility.
Issues are taken from the Draw pile into your Hand and played from your hand onto the Blame pile.
Issues can also be buried from your Hand into your Secrets pile.
There are six Treason cards in Game of Blame. A Treason card is a serious Issue that counts as having all Emblems when played to the Blame pile.
You can only play a maximum of one Treason card on your turn. Each Treason card in your Hand add 6 points to your final score.
Secrets are Issues that are removed from play and ‘buried’ face down under your Role card. This Secrets pile does not count towards your Hand or your final score. Your Secrets do not move if your Role is swapped.
You must Draw 3 cards into your Hand.
You must Draw 1 cards into your Hand.
You must Swap 2 Role cards. See Below.
You must Accuse another player. See Below.
When you are told to take the Blame you must take all the cards from the Blame pile in your Hand. Then, everyone except the player who took the Blame may put one card from their Hand into their Secrets pile.