A Card Game for Starship Shirkers

If YOU want to survive, SOMEONE must die!

Character from Blame Space game

The Captain of the A.S.S. Clemency has died in suspicious circumstances. An alien virus has been released from the science lab and someone has sabotaged the life support and hyperdrive!

One of the crew must be a traitor!  It’s time to abandon ship!

PAM, the ship’s slightly insane computer, wants YOU to expose the traitor before she lets anyone get on a lifepod. The traitor will be blasted out of the airlock.

Any of your useless colleagues could be the traitor. There’s no doubt that they’d stitch you up in a heartbeat.

You must raise issues to pile blame onto your crewmates – while dodging all responsibility yourself. Try not to exhibit any symptoms of the virus, and make sure there’s an un-sabotaged lifepod waiting for you at the end!

The Captain of the A.S.S. Clemency has died in suspicious circumstances. An alien virus has been released from the science lab and someone has sabotaged the life support and hyperdrive!

One of the crew must be a traitor!  It’s time to abandon ship!

PAM, the ship’s slightly insane computer, wants YOU to expose the traitor before she lets anyone get on a lifepod. The traitor will be blasted out of the airlock.

Any of your useless colleagues could be the traitor. There’s no doubt that they’d stitch you up in a heartbeat.

You must raise issues to pile blame onto your crewmates – while dodging all responsibility yourself. Try not to exhibit any symptoms of the virus, and make sure there’s an un-sabotaged lifepod waiting for you at the end!

Duties Suck!

Role Cards in Blame Space

Duties mean power and responsibility. Power is cool. Responsibility can get you killed.

Navigator: Piloting through hyperspace requires super-human focus. Many navigators go insane. Is that a penguin?

Diplomat: As a master of psychological manipulation, you know something about everyone. But does anyone trust you?

Engineer: With access to the only toolkit, you decide which lifepods are in working order. If you can be bothered.

Security: You are the law. You can throw wrongdoers in the Brig, or anyone you don’t trust. No one likes you.

Medic: Was that a sneeze? You have the power to Quarantine crewmates for their own good. Your medical ethics are suspect.

1st Officer: Show everyone that you’re in charge by reassigning their duties. Why won’t they respect your authority?

Duties Suck!

Duties mean power and responsibility. Power is cool. Responsibility can get you killed.

Navigator: Piloting through hyperspace requires super-human focus. Many navigators go insane. Is that a penguin?

Diplomat: As a master of psychological manipulation, you know something about everyone. But does anyone trust you?

Engineer: With access to the only toolkit, you decide which lifepods are in working order. If you can be bothered.

Security: You are the law. You can throw wrongdoers in the Brig, or anyone you don't trust. No one likes you.

Medic: Was that a sneeze? You have the power to Quarantine crewmates for their own good. Your medical ethics are suspect.

1st Officer: Show everyone that you're in charge by reassigning their duties. Why won’t they respect your authority?

Security

Medic

1st Officer

Navigator

Engineer

Diplomat

Everybody's got issues!

Issues that match your current Duty are your responsibility. You either need to deflect your Issues onto someone else, keep them a secret or get a new job!

If you show symptoms of the virus – that’s a big issue! Don’t end up in Quarantine with a face full of plague, that’s a guaranteed trip to the airlock.

Sometimes the opportunity to betray everyone will arise. Will you condemn your crewmates to certain death in deep space just to save your own skin?

Everybody's got issues!

Issues that match your current Duty are your responsibility. You either need to deflect your Issues onto someone else, keep them a secret or get a new job!

If you show symptoms of the virus – that’s a big issue! Don’t end up in Quarantine with a face full of plague, that’s a guaranteed trip to the airlock.

Sometimes the opportunity to betray everyone will arise. Will you condemn your crewmates to certain death in deep space just to save your own skin?

Blame Space Game

Take the game not the blame!

  • For 2 to 6 players
  • 12+ years
  • Play time 30-90 mins
  • Contains 100 illustrated cards & rulebook

£19.99